Wednesday, January 18, 2006

Concept Map Sketches

Last night I attempted 3 concept maps. Each one was structured in a different way. I have discovered that the user best understands based on patterning. Once the pattern of information has been established, the user must only repeat the learned pattern for each new bit of information. This allows the user to anticipate the presentation of new information and reduces learning stress and frustration.

So what exactly does this all mean?

Well, there are several methods for depicting information in concept maps. Each one has to do with the flow of information, or the path the user will take in navigating through the information. Examples include a path based on topics and subtopics (usually ordered starting with simple concepts leading towards difficult and specific concepts), a time based path (this would read similar to a narative with a "first you need this", "then you do that", "next, this results), and third is a landscape map (this would relate all the information about soccer to the feild itself, and relative physical positions).

Of course, a bit of each method will be used in the final design, but there should be a deffinite focus on one of the techniques to allow this pattern learning to happen. Does that make sense to anyone?

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